The Corporation
From EVE History
Contents |
Introduction
The Corporation is home to some of EVE's most fearsome combatants. As a corporation, The Corporation has existed for more than three years and have gone through nearly all of EVE's major stages in corporate evolution; beginning as a not-too-humble industrialist corporation, moving on to an alliance member, and then currently settling on a dedicated PvP corporation.
General Information
Ticker: -TC-
CEO: Generatorn
Founder: Odein Khanid
Official HQ: Sarum Prime VI - Moon 7 - Sarum Family Assembly Plant
Contact persons: Ithildin and EElak
Public channel: -TC-
Official forums
Public killboard
Recruitment Information
Recruitment for The Corporation is open, but our recruitment requirements are very strict. To have a chance of becoming a member of The Corporation you need to fill the following requirements:
- Understand Swedish fluently
- Speak Swedish or clear Scandinavian
- Have at least one (1) year EVE experience, including PvP experience where you were the agressing party
- Have at least twenty (20) million skillpoints
- Be self-sufficient in terms of ability to soak losses and gain money privately
These requirements are minimum requirements. We reserve our rights to turn down membership applications regardless whether these requirements are filled or not. Please join -TC- channel in game to chat with us, it is also recommended that you socialize with us if you hope for membership.
History
The Corporation was formed the 13th of September 2003 by the now retired Odein Khanid as an industrialist corporation and a reform of Gib-o-Matic with a desire to explore the game, make money, and have fun as a group of friends. This was the beginning for a group of players who did not quite appreciate the finer points, but rather took everything to it's maxium efficiency and then a little bit more. The locals in our different HQ systems recognised us by all the asteroid belts that were suddenly gone.
Ever on the move to find a better implementation of our relentless dedication to performing at maximum efficiency for minimum effort, The Corporation moved from system to system, and then eventually out into 0.0 where the better asteroids could be found. Curse became our home for a short while, where we got our first taste of the riches offered in 0.0. Alas, this period in this proud corporation's history came to an end when Curse Alliance and Curse Coalition had an armed disagreement over ownership for the Curse Region. Withdrawing from the region, due to war unpreparedness, The Corporation entered a slower phase where it's members would explore other venues in the endless EVE. The Corporation was then awakened from the short time in hibernation as the opportunity to join the Immensea Federation with the Xetic and Immensea Federation presented itself. Again, access to riches, this time richer than the Angel Cartel-plagued Curse regions, were opened before us and again our vast proficiency with stripmining came into play, yet this time it was tainted.
Rapidly acquiring ownership over an original print of all the games blueprints, this was before technology level 2 and before advanced designs such as battlecruisers or capital ships, The Corporation became a respected member of the industrialist oriented and newely reformed Xetic Federation.
As the climate in the south began to warm, with particulary Curse Alliance loosing respect for Xetic Federation's neutrality, The Corporation was now less worried as Curse Alliance broke the non-agression pact by traveling in forbidden space one time too many. Defending 2o-eew system and station successfully against the cream of Curse Alliance navy - the renowned Ghost Fleet, one of their highest fleetcommander Mars flee as can be seen in the renowned War Journal #1. The taint would now show itself as the experience gathered outside The Corporation now came into play when The Corporation marshalled it's more than willing fighters and went deep into enemy territory on a chase motivated strictly by the lust for blood. Hunting the deep space industrial structure of the Curse Alliance, The Corporation conquered several stations temporarily and reaped several hundreds of battleship kills at very low cost, even when defenders were prepared. At this point, Xetic's other all-swedish corporation, Optimus Industries, experienced a rapid downfall and was forced to close it's doors, thus swelling the ranks of The Corporation with fresh blood.
The war would go on for nearly a year until CONCORD would support and acknowledge the pod-pilot's alliance structures as legitimate, and also allow wars between such entities. Curse Alliance was not slow in exploiting this, having recently formed Supremacy this out-of-alliance corporation launched a war on Xetic Federation, with Xetic Federation responding with the first war declaration between two alliances Xetic versus Curse. A war in which The Corporation involved itself very deeply. As the war between Xetic Federation and Stain Empire versus Curse Alliance went on, Stain Empire's Fleet Commanders, along with former Curse Alliance members Arcane Technologies, were able to bring Curse Alliance's internal coherence shaking, thus collapsing the alliance from within during the beginning of 2005. This marked the end of strife, for the moment, in the south - a fact which the now bloody-toothed The Corporation would not stand, The Corporation left Xetic shortly after to pursue a life as a mercenary corporation.
Having netted an early contract against Curatores Veritatis Alliance and Huzzah Federation, The Corporation tirelessly pursued these Amarrian loyalists for nearly two weeks all over Amarr controlled space. At the same time, negotiations with the two corporations Body Count Inc. and Sharks With Frickin' Laser Beams to form a mercenary brotherhood began. As the final preparations for the Mercenary Coalition took place, the contract against CVA and Huzzah ended with a serious blow to the Huzzah's empire military, and the contract was replaced with one against Forces of Evil - the first contract we would share with our brothers in Body Count Inc, Sharks With Frickin' Laser Beams and North Star Networks. The brotherhood spirit and mercenary work in Mercenary Coalition would hold for over a year, with successful contracts against old clients, new clients, and returning clients, culminating in agreements with Band of Brothers, the new military power in the western parts of EVE, and settling down in a piece of space to call our own.
As the focus of Mercenary Coalition began to shift from combat to fortification, from contract to preparation, The Corporation became ever out of place in the Mercenary Coalition, and was eventually forced to leave in order to pursue what has been our top priority for more than two years now: combat. We quickly found friends in search for the same thrills, holding the same priorities, and we are now proud to call the vagabonds and goons of S.A.S our friends. We are proud to call such enigmatic people as Farjung and TeqNo our mates.
The Corporation Media
Appreciation goes to Leafo and Chribba for hosting
War journals - Curse Alliance wars
War journal 1 (Mirror)
War journal 2 (Mirror)
War journal 3 (Mirror)
War journal 4 (Mirror)
War journal 5 (Mirror)
War journal 6 (Mirror)
War journal 7 (Mirror)
War journal 8 (Mirror)
War journal 9 (Mirror)
Killmap
3 year anniversary map (picture)
3 year anniversary map (chronological movie)
